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Project Hermes
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Devlog
Changelog: Added some Aesthetics
October 25, 2023
by
Snowbolt
Managed to add a bit more look to the buttons, as well as the final wall. I added a few UI textures for the buttons, and the shop finally has a background! I hope to add my art to the characters thoug...
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Devlog 6: Scrolling around
October 06, 2023
by
Snowbolt
Now I'm moving on to making the game a little bit more palatable for the eyes, and thus a background was added. It's rather simple, however it helps give the player something to look at as they play...
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Devlog 5: Menus and Conditions
September 29, 2023
by
Snowbolt
A couple of things went down during this time. First and foremost, every game has to have a win condition. While I already put in the wall in and the trigger for the ending, I didn't exactly have anyt...
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Devlog 4: Now we're flying!
September 20, 2023
by
Snowbolt
Quite a bit has gotten done since the last time In terms of upgrades, there are quite a few new additions: Wings have been added. They are makeshift, so they don't actually fly. Instead they allow the...
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Devlog 3: Let's Go Shopping!
September 11, 2023
by
Snowbolt
Now that the launching itself is done, there needs to be a way for the player to be able to increase it (along with other stuff) Introducing the shop! Here the player can spend their gold to buy upgra...
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Devlog 2: Getting there and some art!
September 05, 2023
by
Snowbolt
Got a bit more work done in the code, but I wanted to break up some of the coding with some artwork. A basic concept idea for Tik, the kobold engineer and main character the player will be playing as!...
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Devlog 1: The start
September 02, 2023
by
Snowbolt
#devlog
So this is it, where it all begins. This game was a simple project, nothing too big or small, designed to be done in about a month for XR development class. This game (dev named Project Hermes. Will c...
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