Devlog 4: Now we're flying!
Project Hermes » Devlog
Quite a bit has gotten done since the last time
In terms of upgrades, there are quite a few new additions:
- Wings have been added. They are makeshift, so they don't actually fly. Instead they allow the player to glide downward towards the ground (getting more distance)
- Spawnable upgrades include a bounce pad (to gain extra height when landing on it instead of the ground), and gusts of wind (pushes the player forward, especially useful when combined with the wings)
- An airdash has been added. Similar to the gusts of wind, but the control is given to the player instead.
- A way to increase the amount of gold you get between runs
- A way to extend the number of days left before the game is over
Speaking of, ending the game! There are two ways to end the game; A gameover (the number of days/runs hits zero, or get over a large wall at the end (win the game). I'm still working on the actual gameover/game end processes, but the set up for them is there. The distance to spawn the wall is even adjustable for future balancing!
Get Project Hermes
Project Hermes
Status | In development |
Author | Snowbolt |
More posts
- Changelog: Added some AestheticsOct 25, 2023
- Devlog 6: Scrolling aroundOct 06, 2023
- Devlog 5: Menus and ConditionsSep 29, 2023
- Devlog 3: Let's Go Shopping!Sep 11, 2023
- Devlog 2: Getting there and some art!Sep 05, 2023
- Devlog 1: The startSep 02, 2023
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