Devlog 3: Let's Go Shopping!


Now that the launching itself is done, there needs to be a way for the player to be able to increase it (along with other stuff)


Introducing the shop! Here the player can spend their gold to buy upgrades to increase their stats, allowing them to go further and get even more gold! It might not look the most pretty, but we can work on that later.


Using scriptable objects, I've not only streamlined the process to make more upgrades possible, but also allowed the UI to swap which scriptable object is displayed on the right side. 


Each object has a name, cost, (in character) description, and the option to buy. Might add a little blurb later at the end of each that will clearly define what each upgrade does specifically, just to remove any ambiguity.  


Another major change was to the save system of the game. Originally I used Playerprefs to save the data. I ran into some problems when it came to starting each run from scratch to test earning money and spending it, as well as figuring out a way to save the upgrades. Thus, I made an entirely new script to house the stats of the player throughout their runs. My future plan is that this will pave the way for me to be able to save all of this to a .json file in order for players to save and load their progress to pick up where they left off later. This will make the game a bit more casual since one won't feel pressured to finish the game in a single run.

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