Devlog 1: The start


So this is it, where it all begins.


This game was a simple project, nothing too big or small, designed to be done in about a month for XR development class. This game (dev named Project Hermes. Will change it later) draws inspiration from the flash games Burrito Bison and Learn to fly. Basically it's a casual upgrade game that sees the player launching their character, getting money based on distance, which is used to buy upgrades to go even farther

Currently what was done so far is the basic building blocks of the main gameplay. We have the launcher, which will catapult the player forward. Currently it is at the click of the mouse button, but I plan to add a button to press and hold with a meter that can help or hinder the launch depending on when it is released  (sort of a power bar).

I currently have the launching up and running, as well as have the player slow down upon impacting the ground. I might remove the rotation of the rigidbody later and instead replace it with animations, but honest I left it in for now because it was fun.

The hardest part I currently found in this was remembering how interfaces worked, as well as deciding to either implement the interface for the player to be slowed down (Islowable) or would the obstacles have interfaces to have the player interact with them similarly (Iobstacle). I ended up deciding on the latter, since more interactable obstacles (good or bad) could be added later.

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